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Dead Island 2SOLA DLCGame GuideZombie CombatClutter Boss Fight

Mastering the Eco Village: Dead Island 2 SOLA DLC 'Shit Hits The Fan' Walkthrough & Boss Guide

Survive the mayhem of the Eco Village in Dead Island 2: SOLA DLC. This guide covers the 'Shit Hits The Fan' mission, including turbine kills and the Clutter boss fight.

6 min read

Dead Island 2’s latest expansion, the SOLA DLC, takes players to the ultimate music festival turned bloodbath. In the high-stakes mission "Shit Hits The Fan," players must navigate the deceptive beauty of the Eco Village to reach the Main Stage. This guide breaks down the high-action gameplay, providing you with the strategies needed to survive the horde and take down the mutated monstrosities known as Clutters.

Entering the Eco Village: A Deadly Vibe Shift

The mission begins with Jacob approaching the entrance to the fancy Eco Village. Unlike the chaotic festival grounds elsewhere, the Eco Village initially presents a serene, albeit blood-soaked, atmosphere.

At , Jacob has a brief exchange with Grace, who warns that "Death" is exactly what to expect at the Main Stage. This sets the tone for the rest of the mission. At , the player vaults over a fence, officially entering the village grounds.

Actionable Insight: Always check your surroundings immediately upon entering a new area. The Eco Village has multiple entry points and verticality that zombies can use to ambush you.

Melee Combat and Garden Exploration

Once inside, the action ramps up quickly. Between and , we see the effectiveness of the Electrified Bat. In Dead Island 2, elemental damage is king. The electricity not only deals extra damage but also stuns enemies, providing a window for follow-up attacks.

Handling Different Zombie Archetypes

  • Walkers: These are your standard fodder. Use them to build up your Fury meter.
  • Butchers: At , a Butcher joins the fray. These enemies are fast and can block attacks with their blade-like arms. The strategy shown involves using heavy strikes to break their guard and then applying elemental pressure.
  • Runners: Encountered around , these require quick reflexes. A well-timed kick or a fast melee swing is essential to stop their momentum.

Investigating the Luxury Yurts

At , the exploration leads into a luxury yurt named "The Heart." This segment highlights the importance of indoor skirmishes and looting.

Inside the yurt, at , the player encounters a Shocking Walker. This enemy type is particularly dangerous indoors because the electricity can arc through the environment. The video shows the player carefully navigating the room to avoid environmental hazards while looting suitcases and vanity cases for essential crafting materials at .

Pro Tip: In small spaces like yurts, use the Drop Kick mechanic. It’s an excellent tool for creating space and knocking enemies into environmental hazards like the electrified water seen at .

Navigating the Grounds and Utility Area

Exiting the yurt at , the player moves through the more industrial side of the Eco Village. This area serves as a transition point before the mission's primary environmental puzzle. At , the player encounters a zombie stuck in a utility hatch, showcasing the game's dark humor and the constant threat present even in seemingly "cleared" areas.

The Haywire Turbine: Environmental Carnage

One of the most unique segments of this mission begins at with the discovery of the Haywire Turbine. The turbine is spinning out of control, creating a massive, rotating blade of death in the center of the plaza.

At , the objective shifts: Launch zombies into the turbine to clog it. This is a brilliant use of environmental mechanics. Instead of just killing zombies, you are using their bodies as a resource to progress the mission.

Strategy for Clogging the Turbine

  • Lure and Kick: Stand near the turbine and wait for zombies to approach. At , the player demonstrates using a kick to send a Walker flying into the blades.
  • Fury Mode: If the crowd becomes overwhelming, activate Fury Mode (as seen at ) to quickly clear the area and toss multiple bodies into the machine.
  • Gore Smoothies: Jacob jokingly refers to the result as "Gore Smoothies" at . Beyond the humor, this mechanic effectively clears the path to the next area.

Encountering the Dirge and the Twin Clutters

After passing the turbine, a cutscene triggers at . This is the introduction of The Dirge, a massive, terrifying entity that seems to lead the local undead. However, the immediate threat is the Twin Clutters (Lou and an unnamed partner).

Clutters are a new type of Apex Variant introduced in the SOLA DLC. They are large, pale, and incredibly resilient. The cutscene at shows them emerging from a pile of biological mass, emphasizing their role as the "bosses" of this sector.

Boss Battle: How to Defeat the Clutters

The boss fight officially begins at . This encounter tests your ability to manage a high-health target while being swarmed by lesser zombies.

Phase 1: Ranged Engagement

At , the player switches to a Crossbow. This is a smart move. Clutters have a devastating ground slam and melee reach. By staying at a distance, you can chip away at their health safely. Aim for the glowing areas on their chest to deal critical damage.

Phase 2: Utilizing the Rifle

As the second Clutter approaches and the swarm intensifies, the player switches to a Rifle at . The rifle offers a faster fire rate than the crossbow, making it better for clearing out the Runners and Walkers that try to flank you while you focus on the Clutters.

Phase 3: Finishing with Melee

Once a Clutter’s health is low, or if you find a clear opening, move in with your melee weapon. At , the player uses the electrified bat to stun the Clutter, preventing it from performing its heavy attacks. Repeat this process for both twins.

Key Takeaway: Balance is essential. Do not get tunnel vision on the bosses. Periodically spin 360 degrees to ensure no Runners are sneaking up behind you, as seen at .

Mission Completion and Next Steps

With both Clutters defeated, the "Shit Hits The Fan" story quest completes at . Jacob earns 1,500 XP and clears the path to the Co Lounge. The mission ends with a tease for the next objective: "Dance For Me," signaling that the festival is far from over.

Final Thoughts

The "Shit Hits The Fan" mission in Dead Island 2: SOLA DLC is a perfect distillation of what makes the game great: vibrant environments, creative kills, and challenging boss fights. By mastering the use of environmental hazards like the Haywire Turbine and maintaining a balance between ranged and melee combat, you’ll be well on your way to conquering the SOLA festival.

Did this guide help you survive the Eco Village? Let us know your favorite environmental kill in the comments below! Don't forget to like and subscribe for more Dead Island 2 SOLA DLC walkthroughs.